下面我將和大家分享一個(gè)用Java做的簡(jiǎn)單小程序,用來(lái)實(shí)現(xiàn)控制臺(tái)字符動(dòng)畫的效果。本文供大家參考,如有錯(cuò)誤或是考慮不周的地方,還望大家不吝指出。
程序效果
可設(shè)置畫布尺寸,添加圖形元件,設(shè)置元件坐標(biāo)和效果。元件閃爍效果,橫向滾動(dòng)效果。
代碼呈現(xiàn)
圖形元件父類
public class Shape implements IShape{
String shape[];//圖形形狀字符串
String shape_flicker[];//閃爍形狀字符串
int height,width;//高、寬
int x,y;//位置坐標(biāo)
String id;//元件id,用于制作動(dòng)畫效果時(shí)獲取元件
public Shape(int x,int y,String id) {//構(gòu)造方法初始化
this.x=x;this.y=y;this.id=id;
}
public Shape(String id) {
this(0,0,id);
}
}
圖形繪畫工具類
import java.util.HashMap;
public class Shapes {//存放圖形元件
int width,height;//畫布大小
public static String canvas[];//畫布圖像字符串
HashMap<String, Shape> ShapeMap=new HashMap<String,Shape>();//圖形元件容器,添加到畫布的圖形都會(huì)存放在這
public Shapes(int width ,int height) {//初始化空白畫布
this.width=width;
this.height=height;
canvas=new String[height];
for(int h=0;h<height;h++) {
String line="";
for(int w=0;w<width;w++){
line+=" ";
}
canvas[h]=line;
}
}
public void draw(Shape myShape) {//將元件添加到畫布中
int px,py;
px=myShape.x;
py=myShape.y;
int count=0;
if(myShape.height+py>height-1) {
System.out.println("超出畫布邊界!!");
return;
}
if(myShape.width+px>width-1) {
System.out.println("超出畫布邊界!!");
return;
}
ShapeMap.put(myShape.id,myShape);//將元件添加到容器中
for(String line :myShape.shape) {
char Line[]=canvas[py+count].toCharArray();
for(int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px);
}
canvas[py+count]=String.valueOf(Line);
count++;
}
}
public void drawCanvas() {//繪制畫布
System.out.print(" ");
for(int i=0;i<width;i++) {
System.out.print(i%10);
}
System.out.println();
int count=0;
for(String line: canvas) {
System.out.println(count+line);
count++;
}
}
}
動(dòng)畫類
import java.io.IOException;
public class Animation {//用于動(dòng)畫效果
long timer;//計(jì)時(shí)器
int rolled;//滾動(dòng)計(jì)數(shù)器
private Shapes shapes;//圖形工具
public Animation() {
timer=0;
rolled=0;
init();
}
public void flicker(String id,int interval) {//閃爍效果,id為元件的id,interval是閃爍間隔
Shape myShape=shapes.ShapeMap.get(id);
String shape_flicker[]=myShape.shape.clone(); //閃爍圖像
for(int i=0;i<shape_flicker.length;i++) {
shape_flicker[i]=shape_flicker[i].replaceAll("O","-");//將O替換為-實(shí)現(xiàn)閃爍效果
}
myShape.shape_flicker=shape_flicker;
//繪制圖像
if(timer%interval==0) {
int px,py;
px=myShape.x;
py=myShape.y;
int count=0;
if((timer/interval)%2==0) {
for(String line :myShape.shape_flicker) {
char Line[]=Shapes.canvas[py+count].toCharArray();
for(int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px);
}
Shapes.canvas[py+count]=String.valueOf(Line);
count++;
}
}else {
for(String line :myShape.shape) {
char Line[]=Shapes.canvas[py+count].toCharArray();
for(int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px);
}
Shapes.canvas[py+count]=String.valueOf(Line);
count++;
}
}
}
}
public void roll(String id,int from ,int to,int speed) {//滾動(dòng)效果,id為元件id,from,to為起始和終止點(diǎn),speed為滾動(dòng)速度
rolled+=speed;
Shape myShape=shapes.ShapeMap.get(id);
String shape_roll[]=myShape.shape.clone();
myShape.x=from+rolled%(to-from);
int px,py;
px=myShape.x;
py=myShape.y;
int count=0;
System.out.println("rolled:"+rolled+"px:"+px);
for(String line :shape_roll) {
char Line[]=Shapes.canvas[py+count].toCharArray();
for(int i=from;i<to;i++) {
if(i>=px&&i<=to&&i<px+line.length()) {
Line[i]=line.charAt(i-px);
}else {
Line[i]=' ';
}
}
Shapes.canvas[py+count]=String.valueOf(Line);
count++;
}
}
private void init() {//初始化畫布,添加元件
shapes=new Shapes(120,50);
shapes.draw(new Shape_Text(5,10,"HB1"));
shapes.draw(new Shape_Nineteen(52,21,"Nt1"));
shapes.draw(new Shape_Cake(45,30,"Cake1"));
shapes.draw(new Shape_Bubble(10,25,"BB1"));
shapes.draw(new Shape_Bubble(90,25,"BB2"));
}
public void play(int sleep) throws IOException, InterruptedException {//播放動(dòng)畫,sleep設(shè)置刷新間隔
while(true) {
if(timer>300) {
timer=0;
}
cls();
if(timer<100) {
flicker("HB1",5);
}else {
roll("HB1",0,110,1);
}
flicker("Nt1",10);
shapes.drawCanvas();
timer++;
Thread.sleep(sleep);
System.out.println(timer);
}
}
public static void cls() throws IOException, InterruptedException//清屏方法(ide中無(wú)效)
{
new ProcessBuilder("cmd", "/c", "cls").inheritIO().start().waitFor(); // 清屏命令
}
}
主類
import java.io.IOException;
public class Main {//啟動(dòng)動(dòng)畫
public static void main(String args[]) throws InterruptedException, IOException {
Animation animator=new Animation();
animator.play(30);
}
}
具體圖形子類(Happy Birthday文字)
public class Shape_Text extends Shape{//繼承圖形父類
String s[]= {//字符圖像
"==================================================================================================",
"= O O OO OOOO OOOO O O OOOOO OOOOO OOOOOO OOOOOO O O OOOOO OO O O =",
"= O O O O O O O O O O O O O O O OO O O O O O O O O =",
"= OOOOOO O O O O O O O O O O O OOOOOO OO OOOOOO O O O O O O =",
"= O O OOOOOO OOOOO OOOOO OOOO OOOOO O O O OO O O O O OOOOOO OOOO =",
"= O O O O O O O O O O O O OO O O O O O O O =",
"= O O O O O O O OOOOOO OOOOO O O OO O O OOOOO O O O =",
"=================================================================================================="
};
public Shape_Text(int i, int j,String id) {
super(i,j,id);
this.shape=s;
this.height=shape.length;
this.width=shape[0].length();
}
public Shape_Text(String id) {
this(0,0,id);
}
}
總結(jié)
到此這篇關(guān)于使用 Java 具體實(shí)例代碼實(shí)現(xiàn)控制臺(tái)字符動(dòng)畫效果的小程序的文章就介紹到這了,想要了解更多相關(guān) Java 其他方面應(yīng)用的內(nèi)容請(qǐng)搜索W3Cschool以前的文章或繼續(xù)瀏覽下面的相關(guān)文章,也希望大家以后多多支持我們!